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Skillung des Dekaner

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Skillung des Dekaner Empty Skillung des Dekaner

Beitrag  Gast Di Nov 23, 2010 3:25 pm

hej liebe user hier habe ich ne anleitung gefunden wie man am besten sein dekaner skillt aber jeder macht das ja anders.
die zahlen im bild stehen für abschnitte zumbeispiel nummer 1. ist dann unten beschrieben wie hoch du skillen sollst oder möchtest.


Skillung des Dekaner DF

* 1. Blazing (Weapon Buff Toggle, Self Only)
o Level 1: +20% Blazing Elemental Attack, +10% Elemental Defense, 4% chance to convert 5% of damage to HP
o Level 2: +40% Blazing Elemental Attack, +20% Elemental Defense, 5% chance to convert 6% of damage to HP
o Level 3: +60% Blazing Elemental Attack, +30% Elemental Defense, 6% chance to convert 7% of damage to HP
o Level 4: +80% Blazing Elemental Attack, +40% Elemental Defense, 7% chance to convert 8% of damage to HP
o Level 5: +100% Blazing Elemental Attack, +50% Elemental Defense, 8% chance to convert 9% of damage to HP

* 2. Frozen (Weapon Buff Toggle, Self Only)
o Level 1: +20% Frozen Elemental Attack, +10% Defense, 4% chance to to slow target by 10% for 7 seconds
o Level 2: +40% Frozen Elemental Attack, +20% Defense, 5% chance to to slow target by 15% for 7 seconds
o Level 3: +60% Frozen Elemental Attack, +30% Defense, 6% chance to to slow target by 20% for 7 seconds
o Level 4: +80% Frozen Elemental Attack, +40% Defense, 7% chance to to slow target by 25% for 7 seconds
o Level 5: +100% Frozen Elemental Attack, +50% Defense, 8% chance to to slow target by 30% for 7 seconds

* 3. Darkness (Weapon Buff Toggle, Self Only)
o Level 1: +20% Darkness Elemental Attack Rate, +10% Defense, 4% chance to to slow target attack speed by 10% for 7 seconds
o Level 2: +40% Darkness Elemental Attack Rate, +20% Defense, 5% chance to to slow target attack speed by 15% for 7 seconds
o Level 3: +60% Darkness Elemental Attack Rate, +30% Defense, 6% chance to to slow target attack speed by 20% for 7 seconds
o Level 4: +80% Darkness Elemental Attack Rate, +40% Defense, 7% chance to to slow target attack speed by 25% for 7 seconds
o Level 5: +100% Darkness Elemental Attack Rate, +50% Defense, 8% chance to to slow target attack speed by 30% for 7 seconds

* 4. Mana Return (Weapon Buff Toggle, Self Only)
o Level 1: 1% of damage received is converted to MP
o Level 2: 2% of damage received is converted to MP
o Level 3: 3% of damage received is converted to MP
o Level 4: 4% of damage received is converted to MP
o Level 5: 5% of damage received is converted to MP

* 5. Taunt (Taunt, Monster Only, Usable in Party Only)
o Level 1: Targeted monster attacks you, taunt duration increases as you level up

* 6. Dragon Power (Buff, Self Only)
o Level 1: +10% melee attack for 18 minutes
o Level 2: +15% melee attack for 21 minutes
o Level 3: +20% melee attack for 24 minutes
o Level 4: +25% melee attack for 27 minutes
o Level 5: +30% melee attack for 30 minutes
o Level 6: +35% melee attack for 30 minutes
o Level 7: +40% melee attack for 90 minutes

* 7. Separation (Weapon Toggle, Self Only, Usable with Regular Zhen Only)
o Level 1: -25% weapon damage, -10% physical defense, +60% attack speed

* 8. Health to Mana (Active Skill, Self Only)
o Level 1: Uses 10% of HP then converts 75% of it into MP
o Level 2: Uses 10% of HP then converts 125% of it into MP
o Level 3: Uses 10% of HP then converts 175% of it into MP
o Level 4: Uses 10% of HP then converts 225% of it into MP
o Level 5: Uses 10% of HP then converts 275% of it into MP
o Level 6: Uses 10% of HP then converts 325% of it into MP
o Level 7: Uses 10% of HP then converts 400% of it into MP

* 9. Forefoot Swing (Active Skill, Monster or Other Player Only, Usable in Non-Separation Mode Only)
o Level 1: Uses 20% of HP then converts 75% of it into damage on target
o Level 2: Uses 20% of HP then converts 90% of it into damage on target
o Level 3: Uses 20% of HP then converts 105% of it into damage on target
o Level 4: Uses 20% of HP then converts 120% of it into damage on target
o Level 5: Uses 20% of HP then converts 135% of it into damage on target
o Level 6: Uses 20% of HP then converts 150% of it into damage on target
o Level 7: Uses 10% of HP then converts 350% of it into damage on target

* 10. Sepa Slash (Active Skill, Monster or Other Player Only, Usable in Separation Mode Only)
o Level 1: +180% additional damage to melee attack
o Level 2: +200% additional damage to melee attack
o Level 3: +220% additional damage to melee attack
o Level 4: +240% additional damage to melee attack
o Level 5: +260% additional damage to melee attack
o Level 6: +280% additional damage to melee attack
o Level 7: +315% additional damage to melee attack

* 11. Mana to Health (Active Skill, Self Only)
o Level 1: Uses 10% of MP then converts 150% of it into HP
o Level 2: Uses 10% of MP then converts 300% of it into HP
o Level 3: Uses 10% of MP then converts 450% of it into HP
o Level 4: Uses 10% of MP then converts 600% of it into HP
o Level 5: Uses 10% of MP then converts 750% of it into HP
o Level 6: Uses 10% of MP then converts 900% of it into HP
o Level 7: Uses 10% of MP then converts 1250% of it into HP

* 12. Dragon’s Tail (Active Skill, Monster or Other Player Only, Usable in Non-Separation Mode Only)
o Level 1: +80% additional damage to melee attack
o Level 2: +90% additional damage to melee attack
o Level 3: +100% additional damage to melee attack
o Level 4: +11% additional damage to melee attack
o Level 5: +120% additional damage to melee attack
o Level 6: +130% additional damage to melee attack
o Level 7: +145% additional damage to melee attack

* 13. Nail Zhen (Active AOE Skill, Monster or Other Player Only, Usable in Separation Mode Only)
o Level 1: +150% attack, area of effect damage to targets within 2 meters for 50% of damage from last attack
o Level 2: +150% attack, area of effect damage to targets within 3 meters for 60% of damage from last attack
o Level 3: +150% attack, area of effect damage to targets within 4 meters for 70% of damage from last attack
o Level 4: +150% attack, area of effect damage to targets within 5 meters for 80% of damage from last attack
o Level 5: +150% attack, area of effect damage to targets within 6 meters for 90% of damage from last attack
o Level 6: +150% attack, area of effect damage to targets within 7 meters for 100% of damage from last attack
o Level 7: +160% attack, area of effect damage to targets within 7 meters for 120% of damage from last attack

* 14. Breath (Active Skill, Monster or Other Player Only)
o Level 1: Damages target for 500% of Magic Attack value
o Level 2: Damages target for 550% of Magic Attack value
o Level 3: Damages target for 600% of Magic Attack value
o Level 4: Damages target for 650% of Magic Attack value
o Level 5: Damages target for 700% of Magic Attack value
o Level 6: Damages target for 800% of Magic Attack value
o Level 7: Damages target for 900% of Magic Attack value

* 15. Zhen Counter (Active AOE Skill, Monster or Other Player Only, Usable in Non-Separation Mode Only)
o Level 1: +100% attack, area of effect damage to targets within 2 meters for 50% of damage from last attack
o Level 2: +100% attack, area of effect damage to targets within 3 meters for 60% of damage from last attack
o Level 3: +100% attack, area of effect damage to targets within 4 meters for 70% of damage from last attack
o Level 4: +100% attack, area of effect damage to targets within 5 meters for 80% of damage from last attack
o Level 5: +100% attack, area of effect damage to targets within 6 meters for 90% of damage from last attack
o Level 6: +100% attack, area of effect damage to targets within 7 meters for 100% of damage from last attack
o Level 7: +110% attack, area of effect damage to targets within 7 meters for 120% of damage from last attack

* 16. Health Funnel (Active Skill, Self or Other Player Only)
o Level 1: Uses 10% of HP then converts 200% of it into HP
o Level 2: Uses 10% of HP then converts 250% of it into HP
o Level 3: Uses 10% of HP then converts 300% of it into HP
o Level 4: Uses 10% of HP then converts 350% of it into HP
o Level 5: Uses 10% of HP then converts 400% of it into HP
o Level 6: Uses 10% of HP then converts 470% of it into HP
o Level 7: Uses 10% of HP then converts 575% of it into HP

* 17. Health Drain (Active Skill, Monster or Other Player Only)
o Level 1: Absorb 300% of your Magic Attack value from the target’s HP
o Level 2: Absorb 330% of your Magic Attack value from the target’s HP
o Level 3: Absorb 360% of your Magic Attack value from the target’s HP
o Level 4: Absorb 390% of your Magic Attack value from the target’s HP
o Level 5: Absorb 420% of your Magic Attack value from the target’s HP
o Level 6: Absorb 470% of your Magic Attack value from the target’s HP
o Level 7: Absorb 520% of your Magic Attack value from the target’s HP

* 18. Dragon’s Skin (Buff, Self Only)
o Level 1: -100% drop in damage received while stunned, lasts 10 seconds
o Level 2: -100% drop in damage received while stunned, lasts 15 seconds
o Level 3: -100% drop in damage received while stunned, lasts 20 seconds
o Level 4: -100% drop in damage received while stunned, lasts 25 seconds
o Level 5: -100% drop in damage received while stunned, lasts 30 seconds
o Level 6: -100% drop in damage received while stunned, lasts 40 seconds
o Level 7: -100% drop in damage received while stunned, lasts 50 seconds

ich hoffe das hilft euch weiter

mfg
motte

Gast
Gast


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